Our games are designed with a very user-friendly interface. Game pages consist of four primary elements:
Illustration
Description Text
Navigation Buttons
Settings
Exploring the room is straight-forward. All navigation is done using the buttons.
Simply touch or click the button that describes where you want to move or what you want to look at.
For the record, there are never any hidden buttons or clickable areas.
No, but they often contain vital information.
The illustrations are necessary to gather clues, solve puzzles, and complete the game. You will often need to look at the illustrations, but you will NEVER need to click on them.
To be clear, there are NEVER any hidden buttons or clickable areas in the illustrations. Some other companies have them, but we want you engaged in the story, not spending hours clicking on every single pixel.
A zoom function is available in game, if needed, to more closely examine the illustrations. There are three ways that you can can zoom:
1. Scrolling the mouse wheel
2. Pinching the screen in/out
3. Using the Up/Down arrows on the keyboard.
This is not a "hidden picture" game. No clues were intentionally designed to be microscopic and require intense zooming. However, some clues may be bit small or subtle. Whether you're using a small screen or your eyesight requires a bit of help, the zoom is available whenever needed.
Throughout the game, you'll encounter locked doors and containers that require a code to open.
The type of code needed will be clearly indicated in the description. The codes may be numbers or letters. For example:
Any page with a locked item will have an input field and by default will read: "Enter Code"
Once you think you've determined the correct code, type it into the input field and hit [Enter] or click [Attempt].
If the solution was correct, the lock will open and the screen will advance. If it is incorrect, you will hear an error sound and/or nothing will happen. You will have to try again or keep exploring.
During gameplay, you'll discover useable items, such as keys or tools, that may be needed to advance.
Since this is a virtual escape game and you can't physically carry the items, we've adapted a simple method to use them: [ACTION WORDS].
Whenever you discover a useable item, you will be given its Action Word. Think of them like passwords. Write them down!
Any object that requires a key or tool will have instructions to enter the appropriate [ACTION WORD]. By default, the input field will read: "Enter Action Word." Simply type the correct Action Word into the appropriate input field, just as you would a passcode, as described above. In this example, you would type "REDSLICER" below in order to use the knife.
If you're correct, the game will advance. If you tried to use an incorrect item, you will hear an error sound and/or nothing will happen. You will have to try again or keep exploring.
If, at any point, you become stuck in the game, you have instant access to unlimited clues and solutions.
Click the "? Button" that appears below every puzzle.
*This button only appears on pages with a Passcode/Action Word input field.
This button will redirect you to that puzzle's hint page. The page is set-up to give you hints, one at a time. They start vague at first and then get more specific until finally you can choose to reveal the solution.
*There is no limit to hints/solutions, nor is there any penalty. However, we suggest that you use them sparingly in order to enjoy each Four Seater Escape game to the fullest.
The background music and sound effects can be toggled on or off, independently, by clicking the appropriate buttons at the bottom of the screen.
Click on the [Full-Screen Button] to toggle the full-screen on and off.
Please note: The game may initially load a bit "off-center" in your browser. Don't panic.
This should correct itself once you click on any navigation button. Going full-screen will also center it. You may need to click on a button before the game centers itself in full-screen mode.